218 lines
4.4 KiB
C#
218 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace DMX2
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{
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public class SequenceurLineaire : Sequenceur
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{
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public class Effet
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{
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string _nom;
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public Effet (string nom, Dictionary<Circuit,int> valeurs, TimeSpan duree, TimeSpan transition)
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{
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_nom = nom;
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_valeurs = new Dictionary<Circuit, int> (valeurs);
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_duree = duree;
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_transition = transition;
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}
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public string Nom {
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get {
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return _nom;
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}
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}
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Dictionary<Circuit,int> _valeurs;
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public int this [Circuit index] {
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get {
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if (!_valeurs.ContainsKey (index))
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_valeurs.Add (index, 0);
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return _valeurs [index];
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}
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}
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public void RetireCircuit (Circuit c)
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{
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_valeurs.Remove (c);
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}
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TimeSpan _duree = TimeSpan.Zero ;
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TimeSpan _transition = TimeSpan.Zero;
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public TimeSpan Duree {
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get {
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return _duree;
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}
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}
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public TimeSpan Transition {
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get {
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return _transition;
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}
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}
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}
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TimeSpan timeStamp = TimeSpan.Zero;
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List<Circuit> circuitsSeq = new List<Circuit> ();
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List<Effet> effets = new List<Effet> ();
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Effet effetcourrant = null;
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bool enTransition = false;
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Dictionary<Circuit,int> valeurscourantes = new Dictionary<Circuit, int> ();
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Dictionary<Circuit,int> valeursinitiales = new Dictionary<Circuit, int> ();
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Dictionary<Circuit,bool> valeurschangees = new Dictionary<Circuit, bool> ();
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SeqLinUI ui = null;
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public SequenceurLineaire ()
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{
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}
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public SequenceurLineaire (int id) :base (id)
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{
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}
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public TimeSpan TimeStamp {
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get {
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return timeStamp;
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}
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}
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public ReadOnlyCollection<Circuit> Circuits {
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get {
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return circuitsSeq.AsReadOnly ();
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}
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}
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public ReadOnlyCollection<Effet> Effets {
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get {
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return effets.AsReadOnly ();
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}
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}
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public void ChangeCircuits (System.Collections.Generic.List<Circuit> list)
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{
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foreach (var c in circuitsSeq.ToArray()) {
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if (!list.Contains (c))
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RetireCircuit (c);
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}
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foreach (var c in list)
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if (!circuitsSeq.Contains (c))
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AjouteCircuit (c);
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circuitsSeq = list;
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}
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void AjouteCircuit (Circuit c)
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{
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valeurscourantes [c] = 0;
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valeursinitiales [c] = 0;
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}
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private void RetireCircuit (Circuit c)
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{
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foreach (var ef in effets) {
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ef.RetireCircuit (c);
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}
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circuitsSeq.Remove (c);
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valeurscourantes.Remove (c);
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valeursinitiales.Remove (c);
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}
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public override void MajCircuitsSupprimes ()
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{
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foreach (var c in circuitsSeq.ToArray()) {
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if (!Conduite.Courante.Circuits.Contains (c))
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RetireCircuit (c);
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}
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}
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public override int EtatCircuit (Circuit c)
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{
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if (!circuitsSeq.Contains (c))
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return 0;
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return valeurscourantes [c];
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}
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public void ChangeCircuit (Circuit c, int value)
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{
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valeurschangees [c] = true;
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valeurscourantes [c] = value;
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}
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public bool EstChange (Circuit c)
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{
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return valeurschangees.ContainsKey (c);
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}
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public override void Tick (TimeSpan time)
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{
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timeStamp += time;
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if (enTransition) {
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if (timeStamp < effetcourrant.Transition) {
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foreach (Circuit c in circuitsSeq) {
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if (valeurscourantes [c] != effetcourrant [c] && !valeurschangees.ContainsKey (c)) {
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valeurscourantes [c] = (effetcourrant [c] - valeursinitiales [c]) * effetcourrant.Duree.Milliseconds / time.Milliseconds + valeursinitiales [c];
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}
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}
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} else {
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FinDeTransition ();
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}
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}
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if (timeStamp >= effetcourrant.Duree) {
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int index = effets.IndexOf (effetcourrant) + 1;
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if (index < effets.Count)
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ChangeEffet (index);
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}
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}
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void FinDeTransition ()
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{
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enTransition = false;
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foreach (Circuit c in circuitsSeq)
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valeurscourantes [c] = effetcourrant [c];
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}
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public void ChangeEffet (int index)
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{
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effetcourrant = effets [index];
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valeurschangees.Clear ();
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valeursinitiales = new Dictionary<Circuit, int> (valeurscourantes);
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enTransition = true;
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timeStamp = TimeSpan.Zero;
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}
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public void SauveEffet (string nom, TimeSpan duree, TimeSpan transition)
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{
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effets.Add (new Effet (nom, valeurscourantes, duree, transition));
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}
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public override System.Xml.XmlElement Save ()
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{
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throw new System.NotImplementedException ();
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}
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public override SequenceurUI GetUI ()
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{
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if (ui == null) {
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ui = new SeqLinUI (this);
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ui.Destroyed += UiDestroyed;
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}
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return ui;
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}
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void UiDestroyed (object sender, EventArgs e)
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{
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ui = null;
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}
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}
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}
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